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Scp containment breach access codes
Scp containment breach access codes












scp containment breach access codes

Once this room is entered, the doors lock back up, and the player must reset the power. Once the scene is finished, the doors open back up, and the player must enter the room to get around the locked door. Once the hall outside the area is entered, the entryways lock and a scene will play in which an enraged SCP-096 rips apart an unfortunate guard, causing blood to splatter on the windows and the lights to start flickering. The room consists of two areas the main room that houses several computer servers and a small control area with a panel. Four small windows looking into the room line the wall, two on each side of the locked door.

scp containment breach access codes

There are two doors leading into this room, which are separated by a locked door in the outside hallway. The small server room is one of the main locations where SCP-096 can be found. Upon reaching the midway point, decontamination gas will start spewing from two vents in the pipe. The second variant has an electricity box and a gas pipe in the center of the room. In the first variant, the lights will abruptly blackout upon entering the room, with SCP-173 appearing in the center of the room once the lights return. The floor consists of grated metal tiles.

scp containment breach access codes

They are comprised of cylindrical hallways lined with horizontal cement blocks, coated in a brownish dirty metal. Like the hallways, there exist two-way, corner, T-shaped, and four-way variants. The metal corridors serve as the Heavy Containment equivalent to the hallways.














Scp containment breach access codes